I am a Game Developer by trade with 5 years of broad creative experience and a graduate of College for Creative Studies (Detroit MI). 
From industrial design studio Sundberg-Ferar, to tech gaming startup - The Last Gameboard, I've been in roles from game designer to game programming lead. I have hands on professional experience with many parts of the game pipeline, from creating lines of code and asset production, to working with folks to get their idea realized in interactive form.

For 6 years, I've run an independent game studio: Dogma Quest, releasing titles to PC and Mobile: Bunny Hill (2020) and air star (2023), and am working on a third game called Cavern (2026 - 2027). This work has given me extensive experience with the marketing and business side of game development, as well as tooling development, SFX & music production, art directing, QA, playtesting, game and UI design, etc. as these games are made solo.
I have had the pleasure of being an Adjunct Faculty member of the RMCAD Game Art Department for the past 2 years. Helping students grow and learn in areas such as sculpting and character design, has been a wonderful learning experience and joy.
I enjoy listening to music, going outside, sleeping, and being on the computer.
Thank you for checking out my work.
- Brendan